
If there is less of an item than ordered (e.g. They will also override the 'Forbid' command, taking forbidden items. Should they feel exhausted during the process, they won't rest in their bedrooms but collapse near the caravan packing spot. Haulers not part of the caravan will also help in gathering the supplies.Ĭolonists will ignore any needs during the formation, except food (once they're starving they'll take a break to eat if food is available). When they finish, they will head out to the map edges and wait for the other members to arrive, then exit the colony map and enter the world map. It's recommended to put the caravan packing spot inside your warehouse to reduce loading time.Īfter assembly, they will gather any needed supplies, putting them on pack animals if available. Once the order to form the caravan is given, colonists and animals will gather around a caravan packing spot or a random place within your home area and wait for all members to assemble. It is likely that you will have some items scattered in the mini-map these must be picked up or chosen to take with your reformed caravan or they'll be lost forever. After threats have been eliminated, it's possible to scavenge a bit of food and herbal medicine before the map closes down. While traveling, world map events may trigger such as manhunter packs, raids, or other traders crossing paths, which can generate mini-maps.

Supplies that expire soonest will be consumed first. When over capacity, the arrow [M75 days).
#Rimworld colonist redactor full
The arrow indicates you cannot carry the full quantity, but it will automatically take the maximum amount. A double arrow will take the full quantity of an item. Buttons are used to select items/amounts. The combined carrying capacity and mass of selected items is listed at the top. If the colonist or animal is already carrying something (such as clothes worn), they will appear to have a reduced carry weight. For humans, this includes the clothing, gear, and inventory that they already have.īaby or juvenile animals have a reduced carrying capacity.

The carrying capacity of humans and pack animals in a caravan is separate from their Carrying Capacity for hauling, and is given by their Body Size multiplied by 35.

Only items located in your Stockpiles or Home Area are shown while initially packing when reforming the caravan you can select any item on the map. The caravan will take the name of the best negotiator in the caravan. They will slow down your caravan by a lot, so be warned. Incapacitated pawns cannot be chosen to be part of the caravan initiation process, but once your caravan is travelling you can pick up incapacitated people to come with you. Caravans already traveling through the globe will reform instantly and not require a hauling phase.This can take a long time if there are lots of stuff to pack and you don't have enough haulers on hand. Caravans with pack animals endure a loading phase where colonists must load the pack animals.A caravan without pack animals forms the fastest, as colonists only need to pack items on their backs and will leave quickly.There are three different arrangements when forming caravans: Make sure to select those whose health are in optimal conditions, as wounded and/or sick colonists slow the caravan down. alpaca, dromedary, or muffalo) that will carry the items for sale, and prisoners you want to transport. People and Animals Ĭhoose the colonists who will take part in the convoy, the animals (e.g. You can create multiple caravans.Ĭaution: Clicking 'Abandon' on an unoccupied colony will not prompt for any confirmation before making it an inaccessible ruins and lost forever. A dialog is shown to assign pawns, animals, and items. In the World map, select the colony icon and click 'Form caravan'. It's also cheaper than requesting traders at the comms console. It provides a wider selection of goods since friendly outposts have much more inventory than the limited selection traders (who are restricted by carrying capacity) show up with, and you get a 2% price bonus for direct trading. Sending caravans out from your home, instead of just waiting for other tribes to come to you, helps keep fluid commerce. Double-clicking a caravan will select all caravans on the screen, allowing them all to be ordered to a single destination.

Each caravan is represented on the world map by a yellow icon. Goods can be carried by animals, colonists, or prisoners to facilitate trading on your own schedule a caravan can also act as a raid squad to attack other establishments. Caravans are a group of one or more colonists who gather together for different purposes.
